Militiae |
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AO AD DC IO HS HFV Libertas RB SI FEOF MT AV LA FDF SSA |
Era |
AH D |
Lingua |
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A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit is capable of basic healing.
Advances from: | Mage Commander |
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Advances to: | |
Cost: | 125 |
HP: | 57 |
Motus: | 6 |
XP: | 150 |
Ordo: | 4 |
Alignment: | medius |
ID | Mage Magister |
Abilities: | heals +4, ducatus |
virga impulsus | 10 - 2 conflictio | ||
globus ignis ignis | 16 - 4 missile | magical |
Resistances: | |
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ferrum | 0% |
cuspis | 0% |
impulsus | 0% |
ignis | 40% |
frigidus | 0% |
mysticus | 20% |
Terra | Movement Cost | Defensum |
---|---|---|
Aqua | 3 | 20% |
Castellum | 1 | 60% |
Caverna | 2 | 40% |
Colles | 2 | 50% |
Cotes | 2 | 30% |
Glacialis | 3 | 20% |
Harena | 2 | 30% |
Impervius | - | 0% |
Montes | 3 | 60% |
Nemus Fungorum | 2 | 50% |
Nonterra | - | 0% |
Palus | 3 | 20% |
Planus | 1 | 40% |
Salum | - | 0% |
Silva | 2 | 50% |
Viculus | 1 | 60% |